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sliced death app
un-added? Class 8 EmptyTue May 04, 2010 8:47 pm by sliced death
what izzz happin peoplzzz this is sliced death some people no me i am a guy who playd server long time ago when it got the offline when the owner broke his mouse Very Happy



so repli to mua if i should be mod or admin! mostly admin +

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 un-added? Class 8

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carp fisherman
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Join date : 2010-04-07

un-added? Class 8 Empty
PostSubject: un-added? Class 8   un-added? Class 8 EmptyWed Apr 14, 2010 2:29 pm

I have notced these in the class 8 but have never seen them ingame?

please may you add a new boss or maybe a few with minigames here is the codes.

Code:
if(i == 14751)//model ID
   {
   class8.aStringArray189 = new String[5];//menu
   class8.aStringArray189[1] = "Wield";//menu option
   class8.anInt174 = 14007;//inventory/drop model
   class8.anInt181 = 2300;//Model Zoom
   class8.anInt190 = 1535;//rotation 1
   class8.anInt198 = 1778;//rotation 2
   class8.anInt169 = 0;//model offset 1
   class8.anInt194 = 0;//model offset 2
   class8.anInt165 = 14006;//male wield ModelId
   class8.anInt200 = 14006;//female wield ModelId
   class8.anInt188 = -1;//female sleeve
   class8.anInt164 = -1;//male sleeve
   class8.aString170 = "Dark-Gaming GodSword";//name
   class8.aByteArray178 = "This is the Dark-Gaming GodSword!".getBytes();//name
}

Code:
if(i == 14752)//model ID
   {
   class8.aStringArray189 = new String[5];//menu
   class8.aStringArray189[1] = "Wield";//menu option
   class8.anInt174 = 14009;//inventory/drop model
   class8.anInt181 = 2300;//Model Zoom
   class8.anInt190 = 1535;//rotation 1
   class8.anInt198 = 1778;//rotation 2
   class8.anInt169 = 0;//model offset 1
   class8.anInt194 = 0;//model offset 2
   class8.anInt165 = 14008;//male wield ModelId
   class8.anInt200 = 14008;//female wield ModelId
   class8.anInt188 = -1;//female sleeve
   class8.anInt164 = -1;//male sleeve
   class8.aString170 = "Dark-Gaming War Axe";//name
   class8.aByteArray178 = "It's overpowered with Dark magic!.".getBytes();//name
}

Code:
if(i == 14753) // Your desired item id
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 13901; // Drop/Inv Model
class8.anInt165 = 13900; // Male Wield Model
class8.anInt200 = 13900; // Female Wield
class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used)
class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used)
   class8.anInt181 = 800; // Zoom - Increase to make inv model smaller
   class8.anInt190 = 498; // Rotate up/down -  Increase to rotate upwards
   class8.anInt198 = 1300; // Rotate right/left - Increase to rotate right
   class8.anInt169 = -1; // Position in inv, increase to move right
   class8.anInt194 = -1; // Position in inv, increase to move up                  
class8.aString170 = "Wtf is this!"; // Item Name
class8.aByteArray178 = "Works good as a sword".getBytes(); // Item Examine
      }

Code:
if(i == 14754){ //Replace #### with desired item id.
              class8.aStringArray189 = new String[5];
              class8.aStringArray189[1] = "Wear";
              class8.anIntArray156 = new int[3];
              class8.anIntArray160 = new int [3];
              class8.anIntArray156[0] = 61;
              class8.anIntArray160[0] = 0;      
              class8.anIntArray156[1] = 24;
              class8.anIntArray160[1] = 950;
              class8.anIntArray156[2] = 41;
              class8.anIntArray160[2] = 0;
     class8.anInt174 = 9051;
   class8.anInt181 = 1180;
   class8.anInt190 = 452;
   class8.anInt198 = 0;
   class8.anInt204 = 0;
        class8.anInt169 = -1;
        class8.anInt194 = -1;
        class8.anInt165 = 9052;
   class8.anInt200 = 9052;
   class8.anInt175 = -1;
   class8.anInt197 = -1;
              class8.aString170 = "Bandos Plate 2.0";
              class8.aByteArray178 = "A very sturdy, hard, plate Bandos made but never wore.".getBytes();
              }

Code:
if(i == 14009)
{
   class8.aStringArray189 = new String[5];
   class8.aStringArray189[1] = "Wield";
   class8.aString170 = "Dragon Kiteshield";
   class8.aByteArray178 = "A rare, protective shield.".getBytes();
   class8.anInt174 = 13701;
   class8.anInt181 = 1560;
   class8.anInt190 = 344;
   class8.anInt198 = 1104;
   class8.anInt204 = 0;
   class8.anInt169 = -6;
   class8.anInt194 = -14;
   class8.anInt165 = 13700;
   class8.anInt200 = 13700;
   class8.anInt188 = -1;
   class8.anInt164 = -1;
   class8.anInt175 = -1;
   class8.anInt197 = -1;
}

Code:
  if(i == 4363)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[3];
            class8.anIntArray160 = new int[3];
            class8.anIntArray156[0] = 54503;
            class8.anIntArray156[1] = 57280;
            class8.anIntArray156[2] = 54183;
            class8.anIntArray160[0] = 8128;
            class8.anIntArray160[1] = 9126;
            class8.anIntArray160[2] = 8128;
            class8.anInt174 = 7022;
            class8.anInt181 = 2000;
            class8.anInt190 = 572;
            class8.anInt198 = 0;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 1;
            class8.anInt165 = 7021;
            class8.anInt200 = 7021;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aString170 = "Summoning Cape(t)";
            class8.aByteArray178 = "The cape worn by masters of Summoning.".getBytes();
        }

Code:
if(i == 14517) // Your desired item id (the one you use after :ickup ##### #)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 14117; // Drop/Inv Model
class8.anInt165 = 14115; // Male Wield Model
class8.anInt200 = 14115; // Female Wield
class8.anInt188 = 14116; // Male arms/sleeves (Leave as -1 if not used) and also the models come different with sleeves so i might have to redo it
class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used)
 class8.anInt190 = 572;
            class8.anInt198 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 0;
class8.aString170 = "Dagon'hai top"; // Item Name
class8.aByteArray178 = "A robe worn by members of the Dagon'hai.".getBytes(); // Item Examine
}

Code:
if(i == 14518)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anInt174 = 14119;
            class8.anInt181 = 917;
            class8.anInt190 = 212;
            class8.anInt198 = 1883;
            class8.anInt169 = 0;
            class8.anInt194 = 0;
            class8.anInt165 = 14118;
            class8.anInt200 = 14118;
            class8.anInt164 = -1;
            class8.anInt188 = -1;
            class8.aBoolean176 = false;
            class8.aString170 = "Dagon'hai hat";
            class8.aByteArray178 = "A hat worn by members of the Dagon'hai.".getBytes();
        }

Code:
if(i == 14519)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wield";
            class8.anInt174 = 14121;
            class8.anInt181 = 2083;
            class8.anInt190 = 572;
            class8.anInt198 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 1;
            class8.anInt165 = 14120;
            class8.anInt200 = 14120;
            class8.anInt164 = -1;
            class8.anInt188 = -1;
            class8.aBoolean176 = false;
            class8.aString170 = "Dagon'hai Robes";
            class8.aByteArray178 = "Robes worn by members of the Dagon'hai.".getBytes();
        }

Code:
if(i == 9341){
class8.aString170 = "Dragon bolts";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray160 = new int[6];
class8.anIntArray156 = new int[6];
class8.anIntArray160[0] = -29395;
class8.anIntArray156[0] = 17971;
class8.anIntArray160[1] = -29395;
class8.anIntArray156[1] = 5537;
class8.anIntArray160[2] = -29399;
class8.anIntArray156[2] = 5532;
class8.anIntArray160[3] = -29403;
class8.anIntArray156[3] = 5656;
class8.anIntArray160[4] = -29279;
class8.anIntArray156[4] = 5652;
class8.anIntArray160[5] = -14784;
class8.anIntArray156[5] = 10465;
class8.anInt174 = 10228;
class8.anInt165 = -1;
class8.anInt188 = -1;
class8.anInt202 = 0;
class8.aBoolean176 = true;
class8.anInt198 = 117;
class8.anInt181 = 720;
class8.anInt155 = 967;
class8.anInt200 = -1;
class8.anInt164 = -1;
class8.anInt169 = 3;
class8.anInt204 = 0;
class8.anInt194 = 5;
class8.anInt179 = -1;
class8.anInt190 = 477;
class8.aByteArray178 = "Dragon bolts.".getBytes();
}

NOT TO SURE ABOUT THIS 1?
Code:
if(i == 9342){
class8.aString170 = "Onyx bolts";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";
class8.anIntArray160 = new int[6];
class8.anIntArray156 = new int[6];
class8.anIntArray160[0] = -29395;
class8.anIntArray156[0] = 17971;
class8.anIntArray160[1] = -29395;
class8.anIntArray156[1] = 5537;
class8.anIntArray160[2] = -29399;
class8.anIntArray156[2] = 5532;
class8.anIntArray160[3] = -29403;
class8.anIntArray156[3] = 5656;
class8.anIntArray160[4] = -29279;
class8.anIntArray156[4] = 5652;
class8.anIntArray160[5] = 12;
class8.anIntArray156[5] = 10465;
class8.anInt174 = 10228;
class8.anInt165 = -1;
class8.anInt188 = -1;
class8.anInt202 = 0;
class8.aBoolean176 = true;
class8.anInt198 = 117;
class8.anInt181 = 720;
class8.anInt155 = 13633;
class8.anInt200 = -1;
class8.anInt164 = -1;
class8.anInt169 = 3;
class8.anInt204 = 0;
class8.anInt194 = 5;
class8.anInt179 = -1;
class8.anInt190 = 477;
class8.aByteArray178 = "Onyx bolts.".getBytes();
}

Code:
if(i == 9006) // ItemID
         {
         class8.aStringArray189 = new String[5];
         class8.aStringArray189[1] = "Wield";
         class8.anInt174 = 2;
         class8.anInt181 = 1540;
         class8.anInt190 = 336;
         class8.anInt198 = 1020;
         class8.anInt204 = 97;
         class8.anInt169 = -1;
         class8.anInt194 = 15;
         class8.anInt165 = 1;
         class8.anInt200 = 1;
         class8.anInt188 = -1;
         class8.anInt164 = -1;
         class8.anInt175 = -1;
         class8.anInt197 = -1;
         class8.aString170 = "Arcane spirit shield";
         class8.aByteArray178 = "An ethereal shield with an arcane sigil attached to it.".getBytes();
      }

Code:
if(i == 9005) // ItemID
         {
         class8.aStringArray189 = new String[5];
         class8.aStringArray189[1] = "Wield";
         class8.anInt174 = 3;
         class8.anInt181 = 1540;
         class8.anInt190 = 336;
         class8.anInt198 = 1020;
         class8.anInt204 = 97;
         class8.anInt169 = -1;
         class8.anInt194 = 15;
         class8.anInt165 = 4;
         class8.anInt200 = 4;
         class8.anInt188 = -1;
         class8.anInt164 = -1;
         class8.anInt175 = -1;
         class8.anInt197 = -1;
         class8.aString170 = "Spectral spirit shield";
         class8.aByteArray178 = "An ethereal shield with an spectral sigil attached to it.".getBytes();
      }

Code:
if(i == 9004) // ItemID
         {
         class8.aStringArray189 = new String[5];
         class8.aStringArray189[1] = "Wield";
         class8.anInt174 = 5;
         class8.anInt181 = 1540;
         class8.anInt190 = 336;
         class8.anInt198 = 1020;
         class8.anInt204 = 97;
         class8.anInt169 = -1;
         class8.anInt194 = 15;
         class8.anInt165 = 6;
         class8.anInt200 = 6;
         class8.anInt188 = -1;
         class8.anInt164 = -1;
         class8.anInt175 = -1;
         class8.anInt197 = -1;
         class8.aString170 = "Divine spirit shield";
         class8.aByteArray178 = "An ethereal shield with an divine sigil attached to it.".getBytes();
      }

Code:
if(i == 9003) // ItemID
         {
         class8.aStringArray189 = new String[5];
         class8.aStringArray189[1] = "Wield";
         class8.anInt174 = 7;
         class8.anInt181 = 1540;
         class8.anInt190 = 336;
         class8.anInt198 = 1020;
         class8.anInt204 = 97;
         class8.anInt169 = -1;
         class8.anInt194 = 15;
         class8.anInt165 = 8;
         class8.anInt200 = 8;
         class8.anInt188 = -1;
         class8.anInt164 = -1;
         class8.anInt175 = -1;
         class8.anInt197 = -1;
         class8.aString170 = "Spirit shield";
         class8.aByteArray178 = "An ethereal shield.".getBytes();
      }

Code:
if(i == 9002) // ItemID
         {
         class8.aStringArray189 = new String[5];
         class8.aStringArray189[1] = "Wield";
         class8.anInt174 = 9;
         class8.anInt181 = 1540;
         class8.anInt190 = 336;
         class8.anInt198 = 1020;
         class8.anInt204 = 97;
         class8.anInt169 = -1;
         class8.anInt194 = 15;
         class8.anInt165 = 10;
         class8.anInt200 = 10;
         class8.anInt188 = -1;
         class8.anInt164 = -1;
         class8.anInt175 = -1;
         class8.anInt197 = -1;
         class8.aString170 = "Blessed spirit shield";
         class8.aByteArray178 = "An ethereal shield that has been blessed with holy powers.".getBytes();
      }

Code:
if(i == 9001) // ItemID
         {
         class8.aStringArray189 = new String[5];
         class8.aStringArray189[1] = "Wield";
         class8.anInt174 = 11;
         class8.anInt181 = 1540;
         class8.anInt190 = 336;
         class8.anInt198 = 1020;
         class8.anInt204 = 97;
         class8.anInt169 = -1;
         class8.anInt194 = 15;
         class8.anInt165 = 12;
         class8.anInt200 = 12;
         class8.anInt188 = -1;
         class8.anInt164 = -1;
         class8.anInt175 = -1;
         class8.anInt197 = -1;
         class8.aString170 = "Elysian spirit shield";
         class8.aByteArray178 = "An ethereal shield with an elysian sigil attached to it.".getBytes();
      }

ANXIOUS ABOUT THIS!?
Code:
  if(i == 14010)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[5];
            class8.anIntArray160 = new int[5];
            class8.anInt174 = 3288;
            class8.anInt181 = 2000;
            class8.anInt190 = 500;
            class8.anInt198 = 0;
            class8.anInt169 = -6;
            class8.anInt194 = 1;
            class8.anInt204 = 14;
            class8.anInt165 = 3287;
            class8.anInt200 = 3287;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.anInt199 = -1;
            class8.aString170 = "Wraith Cape";
            class8.aByteArray178 = "A Wraith Cape.".getBytes();
        }

Code:
if(i == 14011)
      {
      class8.aStringArray189 = new String[5];
      class8.aStringArray189[1] = "Wear";
      class8.anIntArray160 = new int[2];
      class8.anIntArray156 = new int[2];
      class8.anIntArray160[0] = 5662;
      class8.anIntArray160[0] = 910;
      class8.anIntArray160[1] = 3608;
      class8.anIntArray160[1] = 910;
      class8.anInt174 = 14104;
      class8.anInt181 = 1600;
      class8.anInt190 = 488;
      class8.anInt198 = 50;
      class8.anInt169 = -1;
      class8.anInt194 = 2;
      class8.anInt165 = 14105;
      class8.anInt200 = 14105;
      class8.anInt179 = 14479;
      class8.aString170 = "Dragon platebody";
      class8.aByteArray178 = "Provides excellent protection.".getBytes();
      }

Code:
  if(i == 14012) // Brown Paper Bag made by ShsSlayer
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";//New option
class8.anIntArray156 = new int[0];
class8.anIntArray160 = new int[0];
class8.anInt174 = 10031; //Model ID
class8.anInt181 = 2500;
class8.anInt190 = 498;
class8.anInt198 = 484;
class8.anInt204 = 0;
class8.anInt169 = -1;
class8.anInt194 = -1;
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.anInt165 = 10031;//male wearing
class8.anInt200 = 10031;//female wearing
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Paper Bag";//Name of the new item
class8.aByteArray178 = "To hide your ugly ass face".getBytes();//examin info
}

Code:
if(i == 14028)
        { // Item id
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[5];
            class8.anIntArray160 = new int[5];
            class8.anInt174 = 5830;
            class8.anInt181 = 2000;
            class8.anInt190 = 500;
            class8.anInt198 = 1020;
            class8.anInt169 = -6;
            class8.anInt194 = 1;
            class8.anInt204 = 14;
            class8.anInt165 = 5829;
            class8.anInt200 = 5829;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.anInt199 = -1;
            class8.aString170 = "Death Cape"; // By Definity - Hadees
            class8.aByteArray178 = "The person who wears this could cause the outcome of something heroic, or evil.".getBytes();
        }

Code:
if(i == 14029) {
        class8.aStringArray189 = new String[5];
        class8.aStringArray189[1] = "Wield";//New option
        class8.anInt174 = 14076; //Model ID // 20233
        class8.anInt181 = 2000; //zoom increase will make it smaller
        class8.anInt190 = 572; //model rotate up+down increase to move doen away from you
        class8.anInt198 = 0; //model rotate side ways increase to move right in circle
        class8.anInt169 = 25; // model offset increase to move to the right
        class8.anInt194 = 1; //model offset increase to move up
        class8.anInt165 = 14076;//male wearing //
        class8.anInt200 = 14076;//female wearing //
        class8.anInt164 = -1;//Female arms/sleeves //
        class8.anInt188 = -1;//male arms/sleeves //
        class8.aBoolean176 = false;//Stackable
        class8.aString170 = "Dragon Whip";//Name of the new item
        class8.aByteArray178 = "It's a Dragon Whip!".getBytes();//examin info
    }

Code:
if(i == 14030) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 14041; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 1200;
class8.anInt204 = 0;
class8.anInt169 = 16;
class8.anInt194 = 1;
class8.anInt165 = 14042; //Male
class8.anInt200 = 14042; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.anInt199 = -1;//noteable
class8.aString170 = "Bandos Kiteshield";
class8.aByteArray178 = "An ancient kiteshield used by the warriors of bandos.".getBytes();
              }

Code:
if(i == 14031){
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "WIELD, IF STRONG";
            class8.anIntArray156 = new int[1];
            class8.anIntArray160 = new int[1];
         class8.anInt174 = 8889;//item look
         class8.anInt181 = 1957;
         class8.anInt190 = 498;
         class8.anInt198 = 484;
         class8.anInt204 = 0;
         class8.anInt169 = -1;
         class8.anInt194 = -1;
         class8.anInt165 = 8888;
         class8.anInt200 = 8888;
         class8.anInt175 = -1;
         class8.anInt197 = -1;
            class8.aString170 = "Reaperpkz War Spear";
            class8.aByteArray178 = "A massive, powerful spear, ONCE BELONGED TO THE MIGHTY REAPERPKZ.".getBytes();
        }

Code:
if(i == 14032)  // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14045; //Model ID // 20233
class8.anInt181 = 2000; //zoom increase will make it smaller
class8.anInt190 = 572; //model rotate up+down increase to move doen away from you
class8.anInt198 = 0; //model rotate side ways increase to move right in circle
class8.anInt169 = 25; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt165 = 14046;//male wearing //
class8.anInt200 = 14046;//female wearing //
class8.anInt164 = -1;//Female arms/sleeves //
class8.anInt188 = -1;//male arms/sleeves //
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Bandos Whip";//Name of the new item
class8.aByteArray178 = "Bandos Whip.".getBytes();//examin info
              }

Code:
   if(i == 14033)
        { // Item id
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[5];
            class8.anIntArray160 = new int[5];
            class8.anInt174 = 5834;
            class8.anInt181 = 2000;
            class8.anInt190 = 500;
            class8.anInt198 = 1020;
            class8.anInt169 = -6;
            class8.anInt194 = 1;
            class8.anInt204 = 14;
            class8.anInt165 = 5833;
            class8.anInt200 = 5833;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.anInt199 = -1;
            class8.aString170 = "Demonic Cape"; // By Definity - Hadees
            class8.aByteArray178 = "This cape has been guided in the direction of evil.".getBytes();
        }

Code:
if(i == 14034)
        { // Item id
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[5];
            class8.anIntArray160 = new int[5];
            class8.anInt174 = 5836;
            class8.anInt181 = 2000;
            class8.anInt190 = 500;
            class8.anInt198 = 1020;
            class8.anInt169 = -6;
            class8.anInt194 = 1;
            class8.anInt204 = 14;
            class8.anInt165 = 5835;
            class8.anInt200 = 5835;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.anInt199 = -1;
            class8.aString170 = "Heroic Cape"; // By Definity - Hadees
            class8.aByteArray178 = "This cape has been guided in the direction of a hero.".getBytes();
        }

Code:
if (i == 14035) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
class8.anInt174 = 4; //Inv & Ground 19065
class8.anInt181 = 1100; //zoom
class8.anInt190 = 498;
class8.anInt198 = 500;
class8.anInt204 = 300; //Rotate Up-Down
class8.anInt169 = 0; //Rotate Left-Right
class8.anInt194 = -4; //Up down
class8.anInt165 = 2; //Male 18951
class8.anInt200 = 2; //Female 18951
class8.anInt175 = 100; //left-Right move
class8.anInt197 = 100; //Up- down move
class8.aString170 = "Top Hat";
class8.aByteArray178 = "It's the Top Hat!".getBytes();
}


Code:
    if(i == 14036)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[1];
            class8.anIntArray160 = new int[1];
            class8.anIntArray156[0] = 0;
            class8.anIntArray160[0] = 0;
            class8.anInt174 = 10345;
            class8.anInt181 = 1178;
            class8.anInt190 = 498;
            class8.anInt198 = 1840;
            class8.anInt204 = 0;
            class8.anInt169 = 0;
            class8.anInt194 = 2;
            class8.anInt165 = 10344;
            class8.anInt200 = 14561;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.aBoolean176 = false;
            class8.aString170 = "Bandos Helmet";
            class8.aByteArray178 = "Did bandos wear this when he was young..?".getBytes();
        }

Code:
if(i == 14037){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int [1];
//Purple: 926-127
class8.anIntArray156[0] = 926;
class8.anIntArray160[0] = 128;
class8.anInt174 = 2635;//Item Look
class8.anInt181 = 440;
class8.anInt190 = 76;
class8.anInt198 = 1850;
class8.anInt204 = 0;
class8.anInt169 = 1;
class8.anInt194 = 1;
class8.anInt165 = 187;
class8.anInt200 = 363;
class8.anInt175 = 29;
class8.anInt197 = 87;
class8.aString170 = "Black PartyHat";
class8.aByteArray178 = "Custom!".getBytes();
}

Code:
if(i == 14038){
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 11001;
class8.anInt181 = 917;
class8.anInt190 = 212;
class8.anInt198 = 1883;
class8.anInt169 = 0;
class8.anInt194 = 0;
class8.anInt165 = 11002;
class8.anInt200 = 11002;
class8.anInt175 = 56;
class8.anInt197 = 116;
class8.anInt164 = -1;
class8.anInt188 = -1;
class8.aBoolean176 = false;
class8.aString170 = "Pink Partyhat";
class8.aByteArray178 = "Custom!".getBytes();
}

Code:
if(i == 14039) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[1];
class8.anIntArray160 = new int[1];
class8.anIntArray156[0] = 600;
class8.anIntArray160[0] = 927;
class8.anInt181 = 1400;//Zoom
class8.anInt190 = 0;//Rotation1
class8.anInt198 = 1400;//Rotaion2
class8.anInt169 = 60;//Offset1
class8.anInt194 = 78;//Offset2
class8.aString170 = "Angel Wings";
class8.aByteArray178 = "The gift of god.".getBytes();
class8.anInt174 = 56;//Inv look
class8.anInt165 = 56;//Guy equip
class8.anInt200 = 56;//Girl equip
class8.anInt199 = -1;//Stackable
class8.anInt204 = 14;
class8.anInt175 = -1;//Male head
class8.anInt197 = -1;//Female head
}

Code:
if(i == 14040) //Replace with the id you want
      {
      class8.aStringArray189 = new String[5];
      class8.aStringArray189[1] = "Wield";//New option
      class8.anInt174 = 8200; //Model ID
      class8.anInt181 = 2000; //1200 zoom increase will make it smaller
      class8.anInt190 = 572; //model rotate up+down increase to move doen away from you
      class8.anInt198 = 0; //model rotate side ways increase to move right in circle
      class8.anInt169 = 0; // model offset increase to move to the right
      class8.anInt194 = 1; //model offset increase to move up
      class8.anInt175 = -1;
        class8.anInt197 = -1;
        class8.anInt199 = -1;//noteable
      class8.anInt165 = 8201;//male wearing
      class8.anInt200 = 8201;//female wearing
      class8.aBoolean176 = false;//Stackable
      class8.aString170 = "Energy Sword";//Name of the new item
      class8.aByteArray178 = "This must pack a punch!".getBytes();//examine info
      }

Code:
                if(i == 15666){                           
class8.aStringArray189 = new String[5];                           
class8.aStringArray189[1] = "Wield";                           
class8.anIntArray156 = new int[1];                           
class8.anIntArray160 = new int[1];                           
class8.anIntArray156[0] = 0;                           
class8.anIntArray160[0] = 0;                         
 class8.anInt174 = 14053;//item look                           
class8.anInt181 = 1957;                           
class8.anInt190 = 498;                           
class8.anInt198 = 484;                           
class8.anInt204 = 0;                           
class8.anInt169 = -1;                           
class8.anInt194 = -1;                           
class8.anInt165 = 14052;                           
class8.anInt200 = 14052;                           
class8.anInt175 = -1;                           
class8.anInt197 = -1;                           
class8.aString170 = "Double Dildo ";                           
class8.aByteArray178 = "You Fag!".getBytes();
}

Code:
if(i == 14059)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wield";
            class8.anIntArray156 = new int[6];
            class8.anIntArray160 = new int[6];
            class8.anIntArray156[0] = 5169;
            class8.anIntArray160[0] = 3988;
            class8.anIntArray156[1] = 7343;
            class8.anIntArray160[1] = 3988;
            class8.anIntArray156[2] = 7335;
            class8.anIntArray160[2] = 3982;
            class8.anIntArray156[3] = 7339;
            class8.anIntArray160[3] = 3986;
            class8.anIntArray156[4] = 7343;
            class8.anIntArray160[4] = 5014;
            class8.anIntArray156[5] = 5165;
            class8.anIntArray160[5] = 3988;
            class8.anInt174 = 10133;
            class8.anInt181 = 1000;
            class8.anInt190 = 284;
            class8.anInt198 = 1800;
            class8.anInt204 = 69;
            class8.anInt169 = 1;
            class8.anInt194 = 27;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.anInt165 = 10134;
            class8.anInt200 = 10035;
            class8.aBoolean176 = false;
            class8.aString170 = "Red chinchompa";
            class8.aByteArray178 = "Awww he's so cute".getBytes();
        }

Code:
if(i == 14061){
   class8.aStringArray189 = new String[5];
   class8.aStringArray189[1] = "Wear";
   class8.anInt174 = 10217;
   class8.anInt181 = 1300;
   class8.anInt190 = 500;
   class8.anInt198 = 0;
   class8.anInt204 = 0;
        class8.anInt169 = 3;
        class8.anInt194 = 6;
        class8.anInt165 = 10218;
   class8.anInt200 = 10218;
   class8.anInt175 = -1;
   class8.anInt197 = -1;
   class8.aString170 = "Brine sabre";
   class8.aByteArray178 = "A sabre built by ancient smiths that contains magical essence.".getBytes();
   }

Code:
if(i == 14060)
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int[3];
class8.anIntArray156[0] = 960;
class8.anIntArray160[0] = 41416;
class8.anIntArray156[1] = 22464;
class8.anIntArray160[1] = 41416;
class8.anIntArray156[2] = 43968;
class8.anIntArray160[2] = 41416;
class8.anInt174 = 1150; //Model ID
class8.anInt181 = 720; //zoom increase will make it smaller
class8.anInt190 = 0; //model rotate up+down increase to move doen away from you
class8.anInt198 = 0; //model rotate side ways increase to move right in circle
class8.anInt169 = 0; // model offset increase to move to the right
class8.anInt194 = 0; //model offset increase to move up
class8.anInt165 = 1151;//male wearing
class8.anInt200 = 1151;//female wearing
class8.aString170 = "guthix godsword";
class8.aByteArray178 = "guthix godsword...nomore nub".getBytes();
}

Code:
  if(i == 14062)
        {
            class8.aStringArray189 = new String[5];
            class8.aStringArray189[1] = "Wear";
            class8.anIntArray156 = new int[4];
            class8.anIntArray160 = new int[4];
            class8.anIntArray156[0] = 57280;
            class8.anIntArray156[1] = 54503;
            class8.anIntArray156[2] = 54183;
            class8.anIntArray156[3] = 11200;
            class8.anIntArray160[0] = 9152;
            class8.anIntArray160[1] = 7104;
            class8.anIntArray160[2] = 7104;
            class8.anIntArray160[3] = 796;
            class8.anInt174 = 4;
            class8.anInt181 = 2000;
            class8.anInt190 = 500;
            class8.anInt198 = 0;
            class8.anInt204 = 14;
            class8.anInt169 = -6;
            class8.anInt194 = 1;
            class8.anInt165 = 5;
            class8.anInt200 = 5;
            class8.anInt175 = -1;
            class8.anInt197 = -1;
            class8.anInt199 = -1;
            class8.aString170 = "Donator Cape"; // made by nathanr87
            class8.aByteArray178 = "The cape worn by Donators -made by nathan87.".getBytes();
        }

Code:
if(i == 14900){ class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Invizo time"; // String name, this can be changed to wield, or attach, or whatever you want
class8.anInt174 = 14106; // Drop/Inv Model
class8.anInt165 = 14107; // Male Wield Model
class8.anInt200 = 14107; // Female Wield
class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used)
class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used)
class8.anInt181 = 800; // Zoom - Increase to make inv model smaller
class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards
class8.anInt198 = 1300; // Rotate right/left - Increase to rotate right
class8.anInt169 = -1; // Position in inv, increase to move right
class8.anInt194 = -1; // Position in inv, increase to move up
class8.aString170 = "Reapers's invizo gizmo"; // Item Name
class8.aByteArray178 = "Reaper's invizo gizmo".getBytes(); // Item Examine
}

Code:
if(i == 13677) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 14125; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = 14126; //Male
class8.anInt200 = 14126; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.anInt199 = -1;//noteable
class8.aString170 = "Moderator cape";
class8.aByteArray178 = "Its A moderator Cape".getBytes();
}

Code:
if(i == 13678) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 14127; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = 14128; //Male
class8.anInt200 = 14128; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.anInt199 = -1;//noteable
class8.aString170 = "Administrator cape";
class8.aByteArray178 = "Its an administrator cape".getBytes();
}

Code:
if(i == 13679) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anInt174 = 14129; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = 14130; //Male
class8.anInt200 = 14130; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.anInt199 = -1;//noteable
class8.aString170 = "Owner cape";
class8.aByteArray178 = "Its an owner cape".getBytes();
        }

Thank you, hope you appreciate my effort Smile

pretty please add them dark Smile
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carp fisherman
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 EmptyWed Apr 14, 2010 2:40 pm

UPDATED*
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pure pk
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 EmptyWed Apr 14, 2010 3:00 pm

Most of them are custom items, we don't use unneeded customs.
(I think)
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carp fisherman
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 EmptyWed Apr 14, 2010 3:02 pm

i think they will be a good addition. i wouold certainly enjoy a very hard boos to get a rare (1%) drop rate custom that is a tad overpowered (1% drop rate cant be worth nothing huhh?)

i think more ppl will play aswell

oh well cant blame a man for trying
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pure pk
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 EmptyThu Apr 15, 2010 4:18 am

Som of them are good but if you do to mutch customs then it isn't cool anymore.
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 EmptyThu Apr 15, 2010 8:24 pm

Too many customs cause lag within the server, i noticed some of them you listed are actually drops.
Dragon Platebody, fight KBD for it.
Dragon Hai' Robes, BARROWS REWARD. etc etc etc etc
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 EmptyFri Apr 16, 2010 5:43 am

holy shet
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 EmptySat Apr 17, 2010 4:59 am

ok thanks
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un-added? Class 8 Empty
PostSubject: Re: un-added? Class 8   un-added? Class 8 Empty

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