carp fisherman Starting
Posts : 15 Points : 23 Reputation : 0 Join date : 2010-04-07
| Subject: un-added? Class 8 Wed Apr 14, 2010 2:29 pm | |
| I have notced these in the class 8 but have never seen them ingame? please may you add a new boss or maybe a few with minigames here is the codes. - Code:
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if(i == 14751)//model ID { class8.aStringArray189 = new String[5];//menu class8.aStringArray189[1] = "Wield";//menu option class8.anInt174 = 14007;//inventory/drop model class8.anInt181 = 2300;//Model Zoom class8.anInt190 = 1535;//rotation 1 class8.anInt198 = 1778;//rotation 2 class8.anInt169 = 0;//model offset 1 class8.anInt194 = 0;//model offset 2 class8.anInt165 = 14006;//male wield ModelId class8.anInt200 = 14006;//female wield ModelId class8.anInt188 = -1;//female sleeve class8.anInt164 = -1;//male sleeve class8.aString170 = "Dark-Gaming GodSword";//name class8.aByteArray178 = "This is the Dark-Gaming GodSword!".getBytes();//name } - Code:
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if(i == 14752)//model ID { class8.aStringArray189 = new String[5];//menu class8.aStringArray189[1] = "Wield";//menu option class8.anInt174 = 14009;//inventory/drop model class8.anInt181 = 2300;//Model Zoom class8.anInt190 = 1535;//rotation 1 class8.anInt198 = 1778;//rotation 2 class8.anInt169 = 0;//model offset 1 class8.anInt194 = 0;//model offset 2 class8.anInt165 = 14008;//male wield ModelId class8.anInt200 = 14008;//female wield ModelId class8.anInt188 = -1;//female sleeve class8.anInt164 = -1;//male sleeve class8.aString170 = "Dark-Gaming War Axe";//name class8.aByteArray178 = "It's overpowered with Dark magic!.".getBytes();//name } - Code:
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if(i == 14753) // Your desired item id { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want class8.anInt174 = 13901; // Drop/Inv Model class8.anInt165 = 13900; // Male Wield Model class8.anInt200 = 13900; // Female Wield class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used) class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used) class8.anInt181 = 800; // Zoom - Increase to make inv model smaller class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards class8.anInt198 = 1300; // Rotate right/left - Increase to rotate right class8.anInt169 = -1; // Position in inv, increase to move right class8.anInt194 = -1; // Position in inv, increase to move up class8.aString170 = "Wtf is this!"; // Item Name class8.aByteArray178 = "Works good as a sword".getBytes(); // Item Examine } - Code:
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if(i == 14754){ //Replace #### with desired item id. class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[3]; class8.anIntArray160 = new int [3]; class8.anIntArray156[0] = 61; class8.anIntArray160[0] = 0; class8.anIntArray156[1] = 24; class8.anIntArray160[1] = 950; class8.anIntArray156[2] = 41; class8.anIntArray160[2] = 0; class8.anInt174 = 9051; class8.anInt181 = 1180; class8.anInt190 = 452; class8.anInt198 = 0; class8.anInt204 = 0; class8.anInt169 = -1; class8.anInt194 = -1; class8.anInt165 = 9052; class8.anInt200 = 9052; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Bandos Plate 2.0"; class8.aByteArray178 = "A very sturdy, hard, plate Bandos made but never wore.".getBytes(); } - Code:
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if(i == 14009) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.aString170 = "Dragon Kiteshield"; class8.aByteArray178 = "A rare, protective shield.".getBytes(); class8.anInt174 = 13701; class8.anInt181 = 1560; class8.anInt190 = 344; class8.anInt198 = 1104; class8.anInt204 = 0; class8.anInt169 = -6; class8.anInt194 = -14; class8.anInt165 = 13700; class8.anInt200 = 13700; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.anInt197 = -1; } - Code:
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if(i == 4363) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[3]; class8.anIntArray160 = new int[3]; class8.anIntArray156[0] = 54503; class8.anIntArray156[1] = 57280; class8.anIntArray156[2] = 54183; class8.anIntArray160[0] = 8128; class8.anIntArray160[1] = 9126; class8.anIntArray160[2] = 8128; class8.anInt174 = 7022; class8.anInt181 = 2000; class8.anInt190 = 572; class8.anInt198 = 0; class8.anInt204 = 0; class8.anInt169 = 0; class8.anInt194 = 1; class8.anInt165 = 7021; class8.anInt200 = 7021; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Summoning Cape(t)"; class8.aByteArray178 = "The cape worn by masters of Summoning.".getBytes(); } - Code:
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if(i == 14517) // Your desired item id (the one you use after :ickup ##### #) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; // String name, this can be changed to wield, or attach, or whatever you want class8.anInt174 = 14117; // Drop/Inv Model class8.anInt165 = 14115; // Male Wield Model class8.anInt200 = 14115; // Female Wield class8.anInt188 = 14116; // Male arms/sleeves (Leave as -1 if not used) and also the models come different with sleeves so i might have to redo it class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used) class8.anInt190 = 572; class8.anInt198 = 0; class8.anInt169 = 0; class8.anInt194 = 0; class8.aString170 = "Dagon'hai top"; // Item Name class8.aByteArray178 = "A robe worn by members of the Dagon'hai.".getBytes(); // Item Examine } - Code:
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if(i == 14518) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 14119; class8.anInt181 = 917; class8.anInt190 = 212; class8.anInt198 = 1883; class8.anInt169 = 0; class8.anInt194 = 0; class8.anInt165 = 14118; class8.anInt200 = 14118; class8.anInt164 = -1; class8.anInt188 = -1; class8.aBoolean176 = false; class8.aString170 = "Dagon'hai hat"; class8.aByteArray178 = "A hat worn by members of the Dagon'hai.".getBytes(); } - Code:
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if(i == 14519) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anInt174 = 14121; class8.anInt181 = 2083; class8.anInt190 = 572; class8.anInt198 = 0; class8.anInt169 = 0; class8.anInt194 = 1; class8.anInt165 = 14120; class8.anInt200 = 14120; class8.anInt164 = -1; class8.anInt188 = -1; class8.aBoolean176 = false; class8.aString170 = "Dagon'hai Robes"; class8.aByteArray178 = "Robes worn by members of the Dagon'hai.".getBytes(); } - Code:
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if(i == 9341){ class8.aString170 = "Dragon bolts"; class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anIntArray160 = new int[6]; class8.anIntArray156 = new int[6]; class8.anIntArray160[0] = -29395; class8.anIntArray156[0] = 17971; class8.anIntArray160[1] = -29395; class8.anIntArray156[1] = 5537; class8.anIntArray160[2] = -29399; class8.anIntArray156[2] = 5532; class8.anIntArray160[3] = -29403; class8.anIntArray156[3] = 5656; class8.anIntArray160[4] = -29279; class8.anIntArray156[4] = 5652; class8.anIntArray160[5] = -14784; class8.anIntArray156[5] = 10465; class8.anInt174 = 10228; class8.anInt165 = -1; class8.anInt188 = -1; class8.anInt202 = 0; class8.aBoolean176 = true; class8.anInt198 = 117; class8.anInt181 = 720; class8.anInt155 = 967; class8.anInt200 = -1; class8.anInt164 = -1; class8.anInt169 = 3; class8.anInt204 = 0; class8.anInt194 = 5; class8.anInt179 = -1; class8.anInt190 = 477; class8.aByteArray178 = "Dragon bolts.".getBytes(); }
NOT TO SURE ABOUT THIS 1? - Code:
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if(i == 9342){ class8.aString170 = "Onyx bolts"; class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anIntArray160 = new int[6]; class8.anIntArray156 = new int[6]; class8.anIntArray160[0] = -29395; class8.anIntArray156[0] = 17971; class8.anIntArray160[1] = -29395; class8.anIntArray156[1] = 5537; class8.anIntArray160[2] = -29399; class8.anIntArray156[2] = 5532; class8.anIntArray160[3] = -29403; class8.anIntArray156[3] = 5656; class8.anIntArray160[4] = -29279; class8.anIntArray156[4] = 5652; class8.anIntArray160[5] = 12; class8.anIntArray156[5] = 10465; class8.anInt174 = 10228; class8.anInt165 = -1; class8.anInt188 = -1; class8.anInt202 = 0; class8.aBoolean176 = true; class8.anInt198 = 117; class8.anInt181 = 720; class8.anInt155 = 13633; class8.anInt200 = -1; class8.anInt164 = -1; class8.anInt169 = 3; class8.anInt204 = 0; class8.anInt194 = 5; class8.anInt179 = -1; class8.anInt190 = 477; class8.aByteArray178 = "Onyx bolts.".getBytes(); } - Code:
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if(i == 9006) // ItemID { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anInt174 = 2; class8.anInt181 = 1540; class8.anInt190 = 336; class8.anInt198 = 1020; class8.anInt204 = 97; class8.anInt169 = -1; class8.anInt194 = 15; class8.anInt165 = 1; class8.anInt200 = 1; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Arcane spirit shield"; class8.aByteArray178 = "An ethereal shield with an arcane sigil attached to it.".getBytes(); } - Code:
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if(i == 9005) // ItemID { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anInt174 = 3; class8.anInt181 = 1540; class8.anInt190 = 336; class8.anInt198 = 1020; class8.anInt204 = 97; class8.anInt169 = -1; class8.anInt194 = 15; class8.anInt165 = 4; class8.anInt200 = 4; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Spectral spirit shield"; class8.aByteArray178 = "An ethereal shield with an spectral sigil attached to it.".getBytes(); } - Code:
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if(i == 9004) // ItemID { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anInt174 = 5; class8.anInt181 = 1540; class8.anInt190 = 336; class8.anInt198 = 1020; class8.anInt204 = 97; class8.anInt169 = -1; class8.anInt194 = 15; class8.anInt165 = 6; class8.anInt200 = 6; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Divine spirit shield"; class8.aByteArray178 = "An ethereal shield with an divine sigil attached to it.".getBytes(); } - Code:
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if(i == 9003) // ItemID { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anInt174 = 7; class8.anInt181 = 1540; class8.anInt190 = 336; class8.anInt198 = 1020; class8.anInt204 = 97; class8.anInt169 = -1; class8.anInt194 = 15; class8.anInt165 = 8; class8.anInt200 = 8; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Spirit shield"; class8.aByteArray178 = "An ethereal shield.".getBytes(); } - Code:
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if(i == 9002) // ItemID { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anInt174 = 9; class8.anInt181 = 1540; class8.anInt190 = 336; class8.anInt198 = 1020; class8.anInt204 = 97; class8.anInt169 = -1; class8.anInt194 = 15; class8.anInt165 = 10; class8.anInt200 = 10; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Blessed spirit shield"; class8.aByteArray178 = "An ethereal shield that has been blessed with holy powers.".getBytes(); } - Code:
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if(i == 9001) // ItemID { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anInt174 = 11; class8.anInt181 = 1540; class8.anInt190 = 336; class8.anInt198 = 1020; class8.anInt204 = 97; class8.anInt169 = -1; class8.anInt194 = 15; class8.anInt165 = 12; class8.anInt200 = 12; class8.anInt188 = -1; class8.anInt164 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Elysian spirit shield"; class8.aByteArray178 = "An ethereal shield with an elysian sigil attached to it.".getBytes(); } ANXIOUS ABOUT THIS!? - Code:
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if(i == 14010) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[5]; class8.anIntArray160 = new int[5]; class8.anInt174 = 3288; class8.anInt181 = 2000; class8.anInt190 = 500; class8.anInt198 = 0; class8.anInt169 = -6; class8.anInt194 = 1; class8.anInt204 = 14; class8.anInt165 = 3287; class8.anInt200 = 3287; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1; class8.aString170 = "Wraith Cape"; class8.aByteArray178 = "A Wraith Cape.".getBytes(); } - Code:
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if(i == 14011) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray160 = new int[2]; class8.anIntArray156 = new int[2]; class8.anIntArray160[0] = 5662; class8.anIntArray160[0] = 910; class8.anIntArray160[1] = 3608; class8.anIntArray160[1] = 910; class8.anInt174 = 14104; class8.anInt181 = 1600; class8.anInt190 = 488; class8.anInt198 = 50; class8.anInt169 = -1; class8.anInt194 = 2; class8.anInt165 = 14105; class8.anInt200 = 14105; class8.anInt179 = 14479; class8.aString170 = "Dragon platebody"; class8.aByteArray178 = "Provides excellent protection.".getBytes(); } - Code:
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if(i == 14012) // Brown Paper Bag made by ShsSlayer { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear";//New option class8.anIntArray156 = new int[0]; class8.anIntArray160 = new int[0]; class8.anInt174 = 10031; //Model ID class8.anInt181 = 2500; class8.anInt190 = 498; class8.anInt198 = 484; class8.anInt204 = 0; class8.anInt169 = -1; class8.anInt194 = -1; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt165 = 10031;//male wearing class8.anInt200 = 10031;//female wearing class8.aBoolean176 = false;//Stackable class8.aString170 = "Paper Bag";//Name of the new item class8.aByteArray178 = "To hide your ugly ass face".getBytes();//examin info } - Code:
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if(i == 14028) { // Item id class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[5]; class8.anIntArray160 = new int[5]; class8.anInt174 = 5830; class8.anInt181 = 2000; class8.anInt190 = 500; class8.anInt198 = 1020; class8.anInt169 = -6; class8.anInt194 = 1; class8.anInt204 = 14; class8.anInt165 = 5829; class8.anInt200 = 5829; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1; class8.aString170 = "Death Cape"; // By Definity - Hadees class8.aByteArray178 = "The person who wears this could cause the outcome of something heroic, or evil.".getBytes(); } - Code:
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if(i == 14029) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14076; //Model ID // 20233 class8.anInt181 = 2000; //zoom increase will make it smaller class8.anInt190 = 572; //model rotate up+down increase to move doen away from you class8.anInt198 = 0; //model rotate side ways increase to move right in circle class8.anInt169 = 25; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt165 = 14076;//male wearing // class8.anInt200 = 14076;//female wearing // class8.anInt164 = -1;//Female arms/sleeves // class8.anInt188 = -1;//male arms/sleeves // class8.aBoolean176 = false;//Stackable class8.aString170 = "Dragon Whip";//Name of the new item class8.aByteArray178 = "It's a Dragon Whip!".getBytes();//examin info } - Code:
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if(i == 14030) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 14041; //Inv & Ground class8.anInt181 = 2000; //Zoom class8.anInt190 = 572; class8.anInt198 = 1200; class8.anInt204 = 0; class8.anInt169 = 16; class8.anInt194 = 1; class8.anInt165 = 14042; //Male class8.anInt200 = 14042; //Female class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1;//noteable class8.aString170 = "Bandos Kiteshield"; class8.aByteArray178 = "An ancient kiteshield used by the warriors of bandos.".getBytes(); } - Code:
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if(i == 14031){ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "WIELD, IF STRONG"; class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int[1]; class8.anInt174 = 8889;//item look class8.anInt181 = 1957; class8.anInt190 = 498; class8.anInt198 = 484; class8.anInt204 = 0; class8.anInt169 = -1; class8.anInt194 = -1; class8.anInt165 = 8888; class8.anInt200 = 8888; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Reaperpkz War Spear"; class8.aByteArray178 = "A massive, powerful spear, ONCE BELONGED TO THE MIGHTY REAPERPKZ.".getBytes(); } - Code:
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if(i == 14032) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 14045; //Model ID // 20233 class8.anInt181 = 2000; //zoom increase will make it smaller class8.anInt190 = 572; //model rotate up+down increase to move doen away from you class8.anInt198 = 0; //model rotate side ways increase to move right in circle class8.anInt169 = 25; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt165 = 14046;//male wearing // class8.anInt200 = 14046;//female wearing // class8.anInt164 = -1;//Female arms/sleeves // class8.anInt188 = -1;//male arms/sleeves // class8.aBoolean176 = false;//Stackable class8.aString170 = "Bandos Whip";//Name of the new item class8.aByteArray178 = "Bandos Whip.".getBytes();//examin info } - Code:
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if(i == 14033) { // Item id class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[5]; class8.anIntArray160 = new int[5]; class8.anInt174 = 5834; class8.anInt181 = 2000; class8.anInt190 = 500; class8.anInt198 = 1020; class8.anInt169 = -6; class8.anInt194 = 1; class8.anInt204 = 14; class8.anInt165 = 5833; class8.anInt200 = 5833; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1; class8.aString170 = "Demonic Cape"; // By Definity - Hadees class8.aByteArray178 = "This cape has been guided in the direction of evil.".getBytes(); } - Code:
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if(i == 14034) { // Item id class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[5]; class8.anIntArray160 = new int[5]; class8.anInt174 = 5836; class8.anInt181 = 2000; class8.anInt190 = 500; class8.anInt198 = 1020; class8.anInt169 = -6; class8.anInt194 = 1; class8.anInt204 = 14; class8.anInt165 = 5835; class8.anInt200 = 5835; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1; class8.aString170 = "Heroic Cape"; // By Definity - Hadees class8.aByteArray178 = "This cape has been guided in the direction of a hero.".getBytes(); } - Code:
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if (i == 14035) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[3]; class8.anIntArray160 = new int [3]; class8.anInt174 = 4; //Inv & Ground 19065 class8.anInt181 = 1100; //zoom class8.anInt190 = 498; class8.anInt198 = 500; class8.anInt204 = 300; //Rotate Up-Down class8.anInt169 = 0; //Rotate Left-Right class8.anInt194 = -4; //Up down class8.anInt165 = 2; //Male 18951 class8.anInt200 = 2; //Female 18951 class8.anInt175 = 100; //left-Right move class8.anInt197 = 100; //Up- down move class8.aString170 = "Top Hat"; class8.aByteArray178 = "It's the Top Hat!".getBytes(); } - Code:
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if(i == 14036) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int[1]; class8.anIntArray156[0] = 0; class8.anIntArray160[0] = 0; class8.anInt174 = 10345; class8.anInt181 = 1178; class8.anInt190 = 498; class8.anInt198 = 1840; class8.anInt204 = 0; class8.anInt169 = 0; class8.anInt194 = 2; class8.anInt165 = 10344; class8.anInt200 = 14561; class8.anInt175 = -1; class8.anInt197 = -1; class8.aBoolean176 = false; class8.aString170 = "Bandos Helmet"; class8.aByteArray178 = "Did bandos wear this when he was young..?".getBytes(); } - Code:
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if(i == 14037){ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int [1]; //Purple: 926-127 class8.anIntArray156[0] = 926; class8.anIntArray160[0] = 128; class8.anInt174 = 2635;//Item Look class8.anInt181 = 440; class8.anInt190 = 76; class8.anInt198 = 1850; class8.anInt204 = 0; class8.anInt169 = 1; class8.anInt194 = 1; class8.anInt165 = 187; class8.anInt200 = 363; class8.anInt175 = 29; class8.anInt197 = 87; class8.aString170 = "Black PartyHat"; class8.aByteArray178 = "Custom!".getBytes(); } - Code:
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if(i == 14038){ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 11001; class8.anInt181 = 917; class8.anInt190 = 212; class8.anInt198 = 1883; class8.anInt169 = 0; class8.anInt194 = 0; class8.anInt165 = 11002; class8.anInt200 = 11002; class8.anInt175 = 56; class8.anInt197 = 116; class8.anInt164 = -1; class8.anInt188 = -1; class8.aBoolean176 = false; class8.aString170 = "Pink Partyhat"; class8.aByteArray178 = "Custom!".getBytes(); } - Code:
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if(i == 14039) // change this if you need to "item number" { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int[1]; class8.anIntArray156[0] = 600; class8.anIntArray160[0] = 927; class8.anInt181 = 1400;//Zoom class8.anInt190 = 0;//Rotation1 class8.anInt198 = 1400;//Rotaion2 class8.anInt169 = 60;//Offset1 class8.anInt194 = 78;//Offset2 class8.aString170 = "Angel Wings"; class8.aByteArray178 = "The gift of god.".getBytes(); class8.anInt174 = 56;//Inv look class8.anInt165 = 56;//Guy equip class8.anInt200 = 56;//Girl equip class8.anInt199 = -1;//Stackable class8.anInt204 = 14; class8.anInt175 = -1;//Male head class8.anInt197 = -1;//Female head } - Code:
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if(i == 14040) //Replace with the id you want { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = 8200; //Model ID class8.anInt181 = 2000; //1200 zoom increase will make it smaller class8.anInt190 = 572; //model rotate up+down increase to move doen away from you class8.anInt198 = 0; //model rotate side ways increase to move right in circle class8.anInt169 = 0; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1;//noteable class8.anInt165 = 8201;//male wearing class8.anInt200 = 8201;//female wearing class8.aBoolean176 = false;//Stackable class8.aString170 = "Energy Sword";//Name of the new item class8.aByteArray178 = "This must pack a punch!".getBytes();//examine info } - Code:
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if(i == 15666){ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anIntArray156 = new int[1]; class8.anIntArray160 = new int[1]; class8.anIntArray156[0] = 0; class8.anIntArray160[0] = 0; class8.anInt174 = 14053;//item look class8.anInt181 = 1957; class8.anInt190 = 498; class8.anInt198 = 484; class8.anInt204 = 0; class8.anInt169 = -1; class8.anInt194 = -1; class8.anInt165 = 14052; class8.anInt200 = 14052; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Double Dildo "; class8.aByteArray178 = "You Fag!".getBytes(); } - Code:
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if(i == 14059) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield"; class8.anIntArray156 = new int[6]; class8.anIntArray160 = new int[6]; class8.anIntArray156[0] = 5169; class8.anIntArray160[0] = 3988; class8.anIntArray156[1] = 7343; class8.anIntArray160[1] = 3988; class8.anIntArray156[2] = 7335; class8.anIntArray160[2] = 3982; class8.anIntArray156[3] = 7339; class8.anIntArray160[3] = 3986; class8.anIntArray156[4] = 7343; class8.anIntArray160[4] = 5014; class8.anIntArray156[5] = 5165; class8.anIntArray160[5] = 3988; class8.anInt174 = 10133; class8.anInt181 = 1000; class8.anInt190 = 284; class8.anInt198 = 1800; class8.anInt204 = 69; class8.anInt169 = 1; class8.anInt194 = 27; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt165 = 10134; class8.anInt200 = 10035; class8.aBoolean176 = false; class8.aString170 = "Red chinchompa"; class8.aByteArray178 = "Awww he's so cute".getBytes(); } - Code:
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if(i == 14061){ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 10217; class8.anInt181 = 1300; class8.anInt190 = 500; class8.anInt198 = 0; class8.anInt204 = 0; class8.anInt169 = 3; class8.anInt194 = 6; class8.anInt165 = 10218; class8.anInt200 = 10218; class8.anInt175 = -1; class8.anInt197 = -1; class8.aString170 = "Brine sabre"; class8.aByteArray178 = "A sabre built by ancient smiths that contains magical essence.".getBytes(); } - Code:
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if(i == 14060) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[3]; class8.anIntArray160 = new int[3]; class8.anIntArray156[0] = 960; class8.anIntArray160[0] = 41416; class8.anIntArray156[1] = 22464; class8.anIntArray160[1] = 41416; class8.anIntArray156[2] = 43968; class8.anIntArray160[2] = 41416; class8.anInt174 = 1150; //Model ID class8.anInt181 = 720; //zoom increase will make it smaller class8.anInt190 = 0; //model rotate up+down increase to move doen away from you class8.anInt198 = 0; //model rotate side ways increase to move right in circle class8.anInt169 = 0; // model offset increase to move to the right class8.anInt194 = 0; //model offset increase to move up class8.anInt165 = 1151;//male wearing class8.anInt200 = 1151;//female wearing class8.aString170 = "guthix godsword"; class8.aByteArray178 = "guthix godsword...nomore nub".getBytes(); } - Code:
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if(i == 14062) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anIntArray156 = new int[4]; class8.anIntArray160 = new int[4]; class8.anIntArray156[0] = 57280; class8.anIntArray156[1] = 54503; class8.anIntArray156[2] = 54183; class8.anIntArray156[3] = 11200; class8.anIntArray160[0] = 9152; class8.anIntArray160[1] = 7104; class8.anIntArray160[2] = 7104; class8.anIntArray160[3] = 796; class8.anInt174 = 4; class8.anInt181 = 2000; class8.anInt190 = 500; class8.anInt198 = 0; class8.anInt204 = 14; class8.anInt169 = -6; class8.anInt194 = 1; class8.anInt165 = 5; class8.anInt200 = 5; class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1; class8.aString170 = "Donator Cape"; // made by nathanr87 class8.aByteArray178 = "The cape worn by Donators -made by nathan87.".getBytes(); } - Code:
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if(i == 14900){ class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Invizo time"; // String name, this can be changed to wield, or attach, or whatever you want class8.anInt174 = 14106; // Drop/Inv Model class8.anInt165 = 14107; // Male Wield Model class8.anInt200 = 14107; // Female Wield class8.anInt188 = -1; // Male arms/sleeves (Leave as -1 if not used) class8.anInt164 = -1; // Female arms/sleeves (Leave as -1 if not used) class8.anInt181 = 800; // Zoom - Increase to make inv model smaller class8.anInt190 = 498; // Rotate up/down - Increase to rotate upwards class8.anInt198 = 1300; // Rotate right/left - Increase to rotate right class8.anInt169 = -1; // Position in inv, increase to move right class8.anInt194 = -1; // Position in inv, increase to move up class8.aString170 = "Reapers's invizo gizmo"; // Item Name class8.aByteArray178 = "Reaper's invizo gizmo".getBytes(); // Item Examine } - Code:
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if(i == 13677) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 14125; //Inv & Ground class8.anInt181 = 2000; //Zoom class8.anInt190 = 572; class8.anInt198 = 0; class8.anInt204 = 0; class8.anInt169 = 0; class8.anInt194 = 1; class8.anInt165 = 14126; //Male class8.anInt200 = 14126; //Female class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1;//noteable class8.aString170 = "Moderator cape"; class8.aByteArray178 = "Its A moderator Cape".getBytes(); } - Code:
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if(i == 13678) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 14127; //Inv & Ground class8.anInt181 = 2000; //Zoom class8.anInt190 = 572; class8.anInt198 = 0; class8.anInt204 = 0; class8.anInt169 = 0; class8.anInt194 = 1; class8.anInt165 = 14128; //Male class8.anInt200 = 14128; //Female class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1;//noteable class8.aString170 = "Administrator cape"; class8.aByteArray178 = "Its an administrator cape".getBytes(); } - Code:
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if(i == 13679) { class8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wear"; class8.anInt174 = 14129; //Inv & Ground class8.anInt181 = 2000; //Zoom class8.anInt190 = 572; class8.anInt198 = 0; class8.anInt204 = 0; class8.anInt169 = 0; class8.anInt194 = 1; class8.anInt165 = 14130; //Male class8.anInt200 = 14130; //Female class8.anInt175 = -1; class8.anInt197 = -1; class8.anInt199 = -1;//noteable class8.aString170 = "Owner cape"; class8.aByteArray178 = "Its an owner cape".getBytes(); } Thank you, hope you appreciate my effort pretty please add them dark | |
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carp fisherman Starting
Posts : 15 Points : 23 Reputation : 0 Join date : 2010-04-07
| Subject: Re: un-added? Class 8 Wed Apr 14, 2010 2:40 pm | |
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pure pk Server Administrator
Posts : 20 Points : 36 Reputation : 3 Join date : 2010-04-07 Location : idk
| Subject: Re: un-added? Class 8 Wed Apr 14, 2010 3:00 pm | |
| Most of them are custom items, we don't use unneeded customs. (I think) | |
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carp fisherman Starting
Posts : 15 Points : 23 Reputation : 0 Join date : 2010-04-07
| Subject: Re: un-added? Class 8 Wed Apr 14, 2010 3:02 pm | |
| i think they will be a good addition. i wouold certainly enjoy a very hard boos to get a rare (1%) drop rate custom that is a tad overpowered (1% drop rate cant be worth nothing huhh?)
i think more ppl will play aswell
oh well cant blame a man for trying | |
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pure pk Server Administrator
Posts : 20 Points : 36 Reputation : 3 Join date : 2010-04-07 Location : idk
| Subject: Re: un-added? Class 8 Thu Apr 15, 2010 4:18 am | |
| Som of them are good but if you do to mutch customs then it isn't cool anymore. | |
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Dark Owner
Posts : 97 Points : 125 Reputation : 4 Join date : 2009-10-08 Age : 29
| Subject: Re: un-added? Class 8 Thu Apr 15, 2010 8:24 pm | |
| Too many customs cause lag within the server, i noticed some of them you listed are actually drops. Dragon Platebody, fight KBD for it. Dragon Hai' Robes, BARROWS REWARD. etc etc etc etc | |
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william Server Moderator
Posts : 12 Points : 20 Reputation : 1 Join date : 2010-04-07 Age : 29 Location : Spain
| Subject: Re: un-added? Class 8 Fri Apr 16, 2010 5:43 am | |
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carp fisherman Starting
Posts : 15 Points : 23 Reputation : 0 Join date : 2010-04-07
| Subject: Re: un-added? Class 8 Sat Apr 17, 2010 4:59 am | |
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| Subject: Re: un-added? Class 8 | |
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